|3.14||Added Cyborg Implants. Fixed QL limits derived from level. Other minor fixes for implant screen.|
|3.13||Implants now remember selected clusters when "unequipped". Added most special implants (cyborg implants still missing).|
|3.12||Fixed broken AI perks and research!|
|3.11||Added Desert Nomad armour. Added usage info to perk lists. Fixed Max button bug introduced in 3.10.|
|3.10||Fixed an issue with the filter by modifier on the Equipment screen and related skill displays. Added prompt for saving changes. Made tab order a bit more sensible. Max button should now spend all available IP up to the actual skill max. Now saves window position. Tweaked equipment screen to apply trickle down immediately.|
|3.09||Save "Check reqs" tickbox state on exit and relaod state on startup. Order "Modifies" filter list alphabetically (attributes still first though). Handle Viral Memory Storage properly (as it has two ranges that share an AOID). Further tweaks and bugfixes. Changed link site to AOItems.com.|
|3.08||Updated to latest version of System.Data.SQLite - will now run on either 32 or 64-bit Windows. Included IconExtractor application.|
|3.07||Further tweaks and fixes, including equipment screen search and some basic fixes for higher dpi displays.|
|3.06||Added skill/ability filter and stat view to equipment screen, further minor tweaks and bug fixes. Added some missing buffs.|
|3.05||Fixed save file format issue with research, some tweaks to implant screen.|
|3.04||Minor updates and tweaks. Added change of level to logging. Cama's/Vanya's Pearl of the left/Right Brain should now be selectable equipment.|
|3.03||Yet more tweaks. Exterminator Occular Enhancement should now work. Added initial version of action logger (should currently log IP expenditure, perk changes and equipment/implant changes).|
|3.02||Minor tweaks to icon handling and the implant configuration screen.|
|3.01||Made changes to how symbiant lists are reprocessed on changing profession, this significantly speeds up startup time. Tweaks to handling of implant max QLs in several situations.|
|2.04||Updated to latest version of System.Data.SQLite - will now run on either 32 or 64-bit Windows.|
|2.03||Fixed typo in perk-map.xml|
|2.02||Fixed minor bug with benefit output in character file.|
|2.01||Added a debug mode that can be turned on or off.|
|2.00||Upated for AOSkills3, now outputs everything to the character file, though individual files are still produced where appropriate.|
|1.4||Can now identify inactive org contracts.|
|1.3||Parsing 2hb and 2he the correct way round.|
|1.2||Parses Fixers as Fixers and not Enforcers.|
|1.1||Can now parse additional packets saved by the included version of ItemAssistant to extract details of org benefits. See below for further information.|
|1.1||Updated RDB handling for new post 18.6.8 format.|
|1.01||Minor tweaks and fixes.|
What It Is
Anarchy Online Skill Emulator v3 (AOS3) is a character emulator for Anarchy Online. In conjunction with ItemAssistant (AOIA) and the supplied CharacterParser (CP), it enables character information to be extracted from the game, processed, and loaded into the emulator where various scenarios can be tested for new equipment, levels, etc.
TODO - installing with AOIA, the aoitems.db file and first run.
How To Use
There are two main usage scenarios. You can be planning a new character and using AOS3 to decide how best to spend IP and perks, or you can be working with an existing character to setermine how to manage an upgrade. In the first case, you will just be using AOS3 itself, in the second you will most likely want to use ItemAssistant (AOIA) to record the raw character data passed from the server to the game client, and CharacterParser (CP) to manipulate that into a format AOSkills3 can then read. Both scenarios will be covered here.
A quick note, due to the way IP is spent in-game compared to how AOS3 calculates it, there are always likely to be discrepancies between what the game says you ahve available and what AOS3 says. Also, hit points and nano points will probably not be accurate, especially past 200.
Using AOIA and CP
The first step is to ensure AOIA is running and recording character information. Start AOIA, then ensure the record button is toggled on.
Next, start CP up and have it running so you are ready to process your data.
Next, start up AO if it's not already running. Window mode is recommended to make switching between tools easier.
Next, you will need to do a number of things.
Finally, press the Select button on the CP window and pick your character's datafile (fullsync_NAME.bin, where NAME is your char's name). This will process the raw data and generate the character XML file for loading into AOS3. You should now startup AOS3 and load your character (File->Open).
Whether you are starting from scratch, or starting from an existing saved character, everything from here on is is the same. The AOS3 main window consists of a menu bar and a series of tabbed frames. The majority of these tabs match the skill areas in-game, so there is an Abilities tab, a Trade & Repair tab etc. In addition, there are also tabs for both types of perk and for research. The menu bar gives access to the other windows and provides the means to load and save characters among other things.
The File Menu
The Edit Menu